I'm happy to announce that HTC Vive (and Vive Pro) will soon be supported in VR Desktop.
Ever since WWDC I've been rebuilding the whole app from scratch using the latest technologies: Swift 4, Metal 2 and SteamVR, and it's now at a stage where we can start testing with more users.
VR Desktop 2.0 Beta supports the HTC Vive on macOS High Sierra 10.13.2. Performance has been heavily optimized, and VR Desktop 2.0 only uses about 10% CPU of a 2016 Macbook Pro. Together with an eGPU running AMD Radeon RX 580 8GB, even this 2 years old Macbook Pro can drive VR Desktop at a solid 90 FPS while utilizing about 50% of the GPU.
This means that VR Desktop can be run on an 2017 iMac or iMac Pro straight out of the box. The app is still in very early stage however, and I believe it is possible to slash GPU usage in half with further optimizations, making VR Desktop usable even on a Macbook Pro without an eGPU.
It would be really interesting to get some feedback from Mac Pro, iMac, iMac Pro and Macbook Pro+eGPU users. That is why I'm announcing a Beta version that will be available to all VR Desktop customers with a valid license.
Details on how to participate will be available soon.